Stripping Resident Evil 6 off its many plotlines and focusing on the core of its story, all loose ends basically lead to Jake: he is Albert Wesker's son, which automatically makes him an extremely intriguing character, and he carries the antibodies that can help eliminate the virus. Simmons wants him in order to kill him or maybe keep him under control so as to prevent the discovery of a potential cure, Carla wants him so as to experiment on his antibodies and make the virus stronger and Sherry has been tasked to accompany him throughout his dangerous journey, putting her own life into great risk. All the surrounding stories eventually lead up to Jake one way or the other; Carla has even created a specially trained monster, Unstanak, that is able to sniff out and locate him. People die and sacrifice their lives for him, even unbeknownst to them. Chris himself crosses paths with him many times, helping him out on several occasions and eventually rescuing him for Carla's underwater facility. Ada literally watches over him, intervening whenever it is necessary to offer a hand. Leon, with his valuable intel, provides information about him that helps push the story forward, and he as well aids him in practice at a certain point. Jake is the leading key character in the game, he is essentially its driving force. His part of the story is the most important, and in my opinion it deserved more screen time and needed to be more complex and elaborate than the others. Leon's story is great and brings back memories of the older games, Chris's story is powerful, touching and heart-breaking, Ada's story has a mildly interesting plot with excellent gameplay - all of them have something to offer to the main story, but it is actually Jake's campaign that is to the point, it is the one where the "hot-stuff" happens, and Jake is the character who basically leads almost everyone's steps, although most of the times he is unaware of it and the game is structured in such a way as to (un)intentionally conceal it. When there is so much to do in the other three campaigns, it is inevitable that the main focus is lost, and Jake's story is considered on the same level of importance as the others - or less, even.
Chris's story, on the other hand, was more than strong enough to get a separate game on its own. For what it's worth, Chris deserved it. We have witnessed instances showing the strong bond that he
shared with his comrades - like in the first game with Richard, for
instance, but never before have we seen our beloved marksman in action with a group of soldiers under his command, until Resident Evil 6.
This was the first time that we saw him as a leader of his team, and his relationship with Piers was very intriguing, to say the least. Most of us have noticed the desperate subtle confession that Piers mutters to Chris at the tragic finale of the story, and how sad and devastated Chris is in the concluding scenes. It would have been extremely interesting if the ending was extended, and we, as Chris, could get to choose between two possible endings a-la Life is Strange with a dramatic "Save Piers or Save the world" kind of moral dilemma. I confess I would have chosen to save Piers without the slightest remorse.
Speaking of which - and this is something I have mentioned also in my review - I love the character development in this game, although now, after having replayed it recently, I wish it stood out a bit more. We see Helena becoming more compassionate thanks to Leon's influence; Jake ends up far less cynical thanks to Sherry, and Sherry gains more confidence in herself because of Jake; Chris gradually frees himself from the ghosts that haunt him thanks to Piers's support, while his unexpected meeting with Leon seems to play a highly important role in him admitting that he was indeed trying to hide from his past: Leon somehow connected him with his "original" self, the "legendary Chris Redfield" like Piers call him, since Leon came from a time in his life when everything was different. It is not random that it is after this specific encounter that he comes completely to his senses; and then bumping onto Jake, his archenemy's son, brings out his real, heroic and just character. Piers and Leon, for their own part, are by default positive and balancing characters, with their sense of duty and kind heart always showing, never losing their nerve and constantly being ready to face any situation with calm and insight. Only Ada seems to be totally detached throughout the whole story, just momentarily showing a hint of emotion during her meeting with Leon, and then going back again to her cold self. The sole moment when she really seems emotionally overwhelmed is at the end when she destroys Carla's lab; but this is probably due to the fact that Carla stealing her identity was something that personally affected her deeply.
What is more interesting, however, is that in spite of the presence of so many known characters, it is actually Leon who represents the spirit and essence of Resident Evil (the whole first chapter of his story is a tribute to classics like Resident Evil 2 and Nemesis), while at the same time being the link that connects all main characters: he personally knows Sherry, Chris and Ada and he is the one who sends Chris to rescue Jake and Sherry. Leon functions as an invariant in the Resident Evil saga, much more than the other classic characters, and this is something that becomes much more evident in Resident Evil 6, if you view the game with the distance of time and taking into consideration the power and gravity of Leon's presence and his emotional and intellectual development throughout the games.
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